work

501 Fun Case Study

Designing game UI systems and social replay experiences

Overview

I led the creation of the 501 Fun Player Profile, aligning product, engineering, and research to centralize game management. Using customer insights, we prioritized transparency, simplified entry points, and introduced gamification to boost engagement. I collaborated with cross-functional leaders to integrate the initiative with the Sampling Program, ensuring scalability and driving customer retention.

Goals:

  1. Create polished game UI systems by defining clear flows, visual systems, and motion-ready assets for developers.

  2. Improve player engagement by redesigning social replay web experiences for venues and players.

  3. Support accurate implementation by collaborating closely with developers across UI details and interaction behavior.

  4. Create reusable game assets by designing interfaces, environments, logos, and animation-ready components.

Role

UI/UX Designer

UI/UX Designer

Responsibilities

End-to-End UX & UI Design Process

End-to-End UX & UI Design Process

Collaborators

Product (UGC & Marketplace), Business, Research, Content Design, Design Systems (Illustrations), Accessibility (A11y), Legal, and Engineering

Product (UGC & Marketplace), Business, Research, Content Design, Design Systems (Illustrations), Accessibility (A11y), Legal, and Engineering

Timeline

Sep 2025 - Feb 2026

Sep 2025 - Feb 2026

Product challenge

Review submissions had a 1% conversion rate, well below the 5% industry benchmark due to low volume.

Social replay flows needed clearer usability and a stronger path for player engagement.

Business Need

Improve game and replay experiences through clearer flows, stronger visual identity, and implementation-ready UI.

User problem

Players and venues needed replay and game interfaces that felt intuitive, expressive, and easy to use.

Without a way to track submissions, users felt unmotivated, reducing engagement and game volume.

User Need

A clear, engaging interface experience across games, replay pages, and interactive touchpoints.

problem to solve

Game UI and replay experiences need strong visual clarity, motion support, and developer-ready flows to improve usability and engagement.

quick_reference_all

Research

Game and replay UX game

I gameed product goals, game themes, and venue replay needs to define visual and interaction requirements.

1
motivation

Game interfaces needed to support fast comprehension, feedback, and visual polish.

2
acknowledgement

Players don’t know if their submissions are approved or if they help or influence anyone.

3
Discoverability

Developers needed accurate UI flows and assets for implementation.

Game and replay UX game

motivation

Clear representations of progress and associated benefits motivate users.

Booking.com: Uses levels and rewards to validate user participation.

Duolingo: Uses streaks and badges to encourage consistent engagement.

acknowledgement

Dashboards display earned points or status to validate user contributions.

Facebook Groups: Displays user status and earned interactions.

Google Local Guides: Tracks progression and impact through badges.

Discoverability

Accessible, low-friction entry points improve engagement.

Amazon: Displays game stats and offers a clear path to post plays.

Target: Provides a dedicated tab for easy access to gameable items.

Competitor screenshots
Competitor screenshots (Scroll to view)
Booking.com
Duolingo
Facebook Groups
Google Local Guides
Amazon
Target

Addressing the user pain points

Our analysis revealed three critical needs: user motivation through gamification, clear feedback mechanisms, and intuitive entry points. These findings directly informed features like the game dashboard, gamified rewards, and streamlined flows.

Our analysis revealed three critical needs: user motivation through gamification, clear feedback mechanisms, and intuitive entry points.

These findings directly informed features like the game dashboard, gamified rewards, and streamlined flows.

1
motivation

Recognize player contributions with status.

2
acknowledgement

Display game status and its provided impact.

3
Discoverability

Provide intuitive entry points to submit plays.

How might we

How might we create game and replay interfaces that feel engaging, clear, and implementation-ready?

lightbulb_2

Ideation

Developing UI directions

Guided by game themes and player needs, I created UI directions, motion-ready assets, and developer-facing flows for multiple titles and replay experiences.

sentiment_satisfied

sentiment_satisfied

Make play clear

Make play clear

Help players understand choices, states, and feedback quickly.

Help players understand choices, states, and feedback quickly.

category

category

Make it expressive

Make it expressive

Use animation, themed assets, and polished visual systems to support engagement.

Use animation, themed assets, and polished visual systems to support engagement.

select_check_box

select_check_box

Make handoff precise

Make handoff precise

Define UI flows and assets so developers can implement accurately.

Define UI flows and assets so developers can implement accurately.

Mapping the game and replay journey

Guided by these principles, I worked across gameplay and replay touchpoints:

  1. Game UI: Screens, states, and animated components for titles such as Robin Hood, Around the World, and The Vortex.

  2. Dart games: Flow definition and UI collaboration with developers.

  3. Social replay: A redesigned webpage experience for venues and player engagement.

  4. Assets and logos: Visual systems, game assets, and brand elements for title-specific experiences.

  5. Motion: Animation support using After Effects and Rive.

Dashboard

needs plays

awaiting approval
published
all badges
badge details

group

developer collaboration

Aligning design and implementation

I collaborated with developers to ensure visual decisions, flows, and animation-ready assets translated accurately into the product.

Methodologies used

We explored how to merge the Player Profile and Sampling Program into one cohesive experience.

With Jen Luong, our UX Research partner, we used a rapid and iterative testing approach:

  1. Quick Unmoderated Testing: Comparing badges vs. points frameworks.

  2. Traditional RITE Testing: Six in-depth interviews to refine concepts.

  3. Fast-Follow Testing: Three unmoderated sessions for quick validation.

  4. Final Evaluation: Six unmoderated sessions to confirm the final direction.

Determining a framework

We tested two frameworks to identify user preferences:

verified

verified

Badges

Users earn badges by completing tasks in specific categories.

leaderboard

leaderboard

Points

Users earn points for plays, progressing through defined levels.

natural behavior

"Is there a reason why there are so many badges? Point is more about gameing the way you want to and earning that way.”

badges are complex

"I would say, I prefer the points. I think the badges are cool, but it doesn't necessarily give me as much value, and I think that at this point it becomes a little bit too complex."

Status is easily understood

"It motivates me more to be called a Gold Player.... what are the benefits of a badge?”

A clear preference emerged

Users strongly preferred the points framework for its simplicity and intuitive design. Key reasons included:

  1. Points align with users’ natural behavior.

  2. Points are less complex than badges.

  3. Status levels are intuitive and easy to understand.

This preference shaped the final design, focusing on simplicity and intuitive progression through points.

Insights from the sessions

Three drivers increase the likelihood of users leaving plays:

  1. Ease of Use: Simplify the process to align with natural behavior.

  2. Awareness: Make game goals transparent and top of mind.

  3. Recognition: Highlight user contributions with stats and impact.

checklist

ease of use
ease of use

Users can leave plays naturally, earning points through a simple tracking system.

Users can leave plays naturally, earning points through a simple tracking system.

Track_Changes

Awareness
Awareness

Provide goal transparency so players understand levels and how to reach them.

Provide goal transparency so players understand levels and how to reach them.

trophy

Recognition
Recognition

Show numbers, personal stats, and social proof to highlight impact.

Show numbers, personal stats, and social proof to highlight impact.

published_with_changes

recognition
recognition

Show how plays drive change and ensure feedback is acknowledged.

Show how plays drive change and ensure feedback is acknowledged.

The proposed design

The work resulted in cohesive game UI systems, stronger replay usability, and polished visual assets across multiple product experiences.

Dashboard
points system
how to earn
sampling - level 1
sampling - level 2
user quote

"I'm definitely going to be a hundred percent more willing to leave game if this was in place."

thumb_up

final approval

Presenting to leadership

After final refinements, the design needed to be presented to the Chief Design Officer before being handed off to developers.

An overview of the project

A centralized profile within Account allows users to:

  1. Track submitted plays (pending and posted).

  2. Earn points for contributions.

  3. Gain status and recognition.

  4. See the impact of their feedback.

Gamification elements encouraged repeat engagement and streamlined the game process.

The need for a pivot

A new conflicting project required us to rethink our approach. We needed to find a way to motivate users and provide elevated status without relying on points or levels.

We explored four concepts:

  1. No Status: No status with a focus on overall impact.

  2. Top Player: Status based on game contributions.

  3. Helpful Player: Status based on plays with the highest impact.

  4. Leaderboard: Competitive ranking based on overall activity.

no status
Top player
helpful player
leaderboard

editor_choice

Final Design

The revised flow

The updated flow simplifies the Player Profile, ensuring discoverability and paving the way for future gamification.

BEfore

arrow_right_alt

arrow_downward_alt

After

Dashboard header & impact module

The dashboard highlights user contributions with stats like views and votes, fostering a sense of accomplishment.

feel my value

Acknowledges the impact of plays to encourage continued contributions.

why it matters

Users engage more when they see the value and impact of their feedback.

Ready to game carousels

Streamlined navigation reduces friction, encouraging more plays.

Make handoff precise

Provide clear and intuitive entry points for different game categories.

why it matters

Reduces friction by placing game options front and center, guiding users seamlessly into the game flow.

Top categories

Fun insights into user behavior encourage participation and set the stage for future gamification.

make it fun

Users enjoy discovering patterns in their gameing habits.

why it matters

It fosters a deeper sense of investment and encourages repeat engagement.

Ready to game pages

Dedicated pages for game categories simplify the process of rating or writing feedback.

create transparency

Users can view all gameable items and sellers in one place.

why it matters

Reduces friction, making it simple and more appealing for users to game.

All plays

Users have easy access to all their plays in one centralized location.

feel my value & Make handoff precise
feel my value & Make handoff precise

Highlight thumbs up on plays and provide a "Pending" tab for plays awaiting moderation.

why it matters

Visible impact and transparency motivate users to engage more often and leave better plays.

Player Profile

The profile centralizes activity, offering users clarity, easy access, and a sense of accomplishment through visible contributions.

entry point
Dashboard
dashboard cont.
all incentivized
all items
all sellers
posted plays
pending plays

Communications

Push notifications and email updates ensure users stay engaged by highlighting their game impact, fostering a sense of contribution and trust.

e-mail update
Push notification
app msg
monthly e-mail
monthly app msg

monitoring

impact

The results

The Player Profile exceeded expectations, delivering strong results without promotional campaigns.

The initial plan included an impact module, but to avoid delays, I advocated for launching the core experience first, ensuring a centralized game hub was available before holiday shopping. This allowed us to gather early insights, refine iterations, and drive engagement, validating the need for a centralized game space while enabling future enhancements.

+2,000%

submission rate

submission rate

1%

engagement rate

engagement rate

+1%

Submissions

Submissions

+1K

REVIEWS/WEEK

REVIEWS/WEEK

What I learned from this project

recenter

Centralized solutions drive organic engagement
Centralized solutions drive organic engagement

The centralized profile addressed unmet user needs, driving organic engagement and reinforcing the value of simplified access.

handshake

Cross-team alignment creates holistic solutions
Cross-team alignment creates holistic solutions

Cross-team collaboration unified the Player Profile and Sampling Program, aligning goals to create cohesive and impactful designs.

compare_arrows

Proactive alignment with leadership ensures smoother execution
Proactive alignment with leadership ensures smoother execution

Engaging leadership earlier could have aligned expectations and prevented last-minute pivots, emphasizing stakeholder involvement.

alt_route

Strategic prioritization accelerates impact
Strategic prioritization accelerates impact

Removing features enabled a faster launch, generating impact and valuable data while emphasizing prioritization under time constraints.

work

Next Case Study

501 Fun
501 Fun

Optimizing user feedback with a scalable game template

Increasing item coverage, deepening customer insights, and improving decision-making through more efficient and effective data collection.

Full redesign

scalable system

Web & App

+30%

item coverage & depth

item coverage & depth

item coverage

& depth

+25%

completion rate

completion rate

completion

rate

© 2026 – Nada Sharshera

© 2026 – Nada Sharshera

© 2026 – Nada Sharshera